Books for Teens • Age 13-18+

Teeter

Hundreds of years have passed since the atmosphere was incinerated and the polar ice caps melted. Since then, survivors have huddled inside cement enclosed cities—the lucky ones shielded by a life-preserving dome of nanoplaz glass. But the future is weighed in the balance. Ruled by the Judicorp and guided by the corrupt members of the Circle, the city is teetering on the brink of collapse. Protests spread as breakdowns become chronic while Melody Graham is pursued by a remorseless assassin and the nightmares of her past. Can she escape—even with the help of unexpected allies? Is there anything that can break the circle around her wrist or around the necks of those who cling to hope?
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Slide

Although things inside the city have stabilized, the world outside continues to slide toward oblivion. Melody and her friends journey through a wasteland landscape in search of new resources—and for any sign of life beyond the walls. Outsiders have managed to endure—but will they be allies or enemies?
 

Swing

The battle for New Plymouth has begun. Raiders throw themselves against the walls, threatening to tear it apart. Can there be a peaceful solution to the conflict? Or is everyone doomed to die? The pendulum swings—but will it swing in Melody’s favor? The exciting conclusion to this intriguing near-science dystopian trilogy.
 

Elementals: Fire

The three kingdoms, Skyrealm, Searealm and Earthrealm, are under attack by a nameless menace. Three unlikely friends are cast together when their respective kingdoms blame the attacks on the others. Fizzle is a Firestal, whose immature skills are no match for the bully who drives him out of his skyward home. Splash is also weak and unable to warn the Searunners of the growing danger. Smudge, a Soilkeeper, tries to prevent his own people from making a horrible mistake—but his inability to master even the most basic of elemental skills fails to reach them in time. Together, they must form an alliance and seek out the assistance of the Ancients. But can they survive the journey—and the monster that stalks them all?
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Elementals: Water

Crossing Sea and Land, the three friends face dangers both under the water and on the earth. Unexpected friends help them along the way, but a host of enemies track and chase them, seeking to destroy the friendship and advance the superiority of each Elemental race. Lurid monsters pursue them into an inescapable trap with no one free to save them.
 

Elementals: Earth

Ascending to the pinnacle of Ashen Cradle, the three heroes encounter the One. Sent on an impossible mission of danger and selfsacrifice, they must face the most frightening enemy of all—their collective weaknesses and the rage of their own people. Will the unity of the talismans be enough to preserve them? Only the One can know.
 
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